Fire is an auto-animated procedural fire effect which offers control over flame width and height, color, and movement. It can use the alpha channel in any other layer as a Map layer, allowing fire effects to conform to a pre-composed image or logo. Smoke can be rendered with fire, or separately. Additional parameters control wind, as well as the compositing of the final effect.
Clouds can act as a filter on a layer, or generate a sky with clouds and a horizon layer. Three different types of clouds automatically animate using the direction, angle and speed you set. Applying the clouds filter multiple times to the same layer allows for more natural, less regular assortment of clouds. Mask and map layers can also be used to constrain clouds or smoke to a specific shape.
Stars is an auto-animated star generator which can composite stars over a sky color or an image layer. This filter provides control over the size, density, movement and color of the stars, and allows you to add galaxies. Stars can also use the alpha channel in any other layer as a map layer, allowing you to create skies in which stars fill a precomposed image or logo.
Rain is pre-animated as well, and offer a wide range of interactions with the compositing environment, such as snow piling up on 3D text.
Snow is pre-animated as well, and offer a wide range of interactions with the compositing environment, such as rain bouncing off a logo and the bottom of the frame.
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